The tiny town of Miller's Hollow is stunned by the discovery that it harbors werewolves, who, under the cover of darkness, kidnap and devour townsfolk. The townsfolk have organized to unmask any of their neighbors that are really monsters-by-night... then lynch the beasts to remove their evil presence from their quiet little town forever.
To discover who the fiends are, a meeting is called, bringing together all of the townsfolk including some remarkable characters - such as the town psychic, a group of local hunters, as well as two lovers, a police captain and a nosey little girl. This diverse group will lead the inquiry, and decide the ultimate fate of the town...
But... ssh!! As night falls, close your eyes and be very quiet. The werewolves may come and take you if you aren't careful.
An absolute favorite amongst our friends, this game of bluffing and social signals is a fantastic, friendly play for any group of friends. We recommend this one for larger groups - at least 8 people - and can be played with up to 18. With a bunch of different characters there is plenty for everyone to do.
In the quiet of the night you'll find a deep and foreboding sense that that person next to you on the couch is about to tear you to shreds for dinner. By the way, from our own experience, if you have an old, dark, creaky house in the woods, this game gets even better.